// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#include "XStdafx.h"
#include "XAnimation.h"
#include "XGlobals.h"
#include "XReceiver.h"
#include "XRoomObject.h"

XAnimation::XAnimation(XRoomObject* callback, QString keyword)
: m_callback(callback)
{
    SetKeyword(keyword);
}

XAnimation::~XAnimation()
{
}

void XAnimation::SetKeyword(QString keyword)
{
    m_keyword = keyword;
}

QString XAnimation::Keyword() const
{ 
	return m_keyword;
}

XAnimationFrameCollection& XAnimation::GetFrames()
{ 
	return m_frames;
}

int XAnimation::Length() const 
{
	return m_frames.Count();
}

void XAnimation::AddAllFramesInFolder(QString fullPath)
{
    QStringList pngsInThisFolder = QDir(fullPath).entryList(QStringList(QString("*.png")));
    for(int i=0;i<pngsInThisFolder.count();i++)
    {
        QString path  = fullPath + "/" + pngsInThisFolder.at(i);
        if(QFile::exists(path))
        {
            QString pathAsString = path.toAscii();
            //Log::Images(QString("adding %1").arg(pathAsString));
            m_frames.Add(pathAsString);
        }
    }
}

void XAnimation::SetAsCurrentAnimation()
{
    m_callback->SetCurrentAnimationName(m_keyword);
}

void XAnimation::SetAsTalkingAnimation()
{
    m_callback->SetTalkingAnimationName(m_keyword);
}

void XAnimation::PlayAnimation(int delay)
{
    m_callback->PlayAnimation(m_keyword, delay);
}

void XAnimation::PreloadAnimation()
{
    m_callback->PreloadAnimation(m_keyword);
}

void XAnimation::PlayAnimationHoldLastFrame(int delay)
{
    m_callback->PlayAnimationHoldLastFrame(m_keyword, delay);
}

void XAnimation::PlayAnimationRepeatWhilstVisible(int delay)
{
    m_callback->PlayAnimationRepeatWhilstVisible(m_keyword, delay);
}

void XAnimation::PlayAnimationBackwards(int delay)
{
    m_callback->PlayAnimationBackwards(m_keyword, delay);
}

void XAnimation::PlayAnimationBackwardsHoldLastFrame(int delay)
{
    m_callback->PlayAnimationBackwardsHoldLastFrame(m_keyword, delay);
}

QPoint XAnimation::GetMiddleOfBase()
{
    return m_callback->GetMiddleOfBase(m_keyword);
}

void XAnimation::SetAsSpecialAnimation(SpecialAnimation special)
{
    return m_callback->SetSpecialAnimation(special, m_keyword);
}
